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Post by Thaddeus on Jul 1, 2006 13:35:20 GMT
New Bretonian Executor and Executor/Tiger, (havent finalised the names yet) will be on patrol in the 11-14 skill range, Azores cluster and Shetland/Orkney. Based on the Starlancer Crusader, resized, rebuilt, reskinned, detailed and mean as hell.
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Post by Thaddeus on Jul 27, 2006 19:53:59 GMT
New Bretonian Scarab shielded light container transports are being deployed by bowex and the CRI. Shielded, heavily armed and carrying a single container, they will surely be the answer to the pirate activity in the southern systems Coming soon in Beta2
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Post by Badger on Jul 27, 2006 20:57:27 GMT
Pirate activity in the southern sector?
Surely Waylander has dealt with all the pirates down there ;D
Badger
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Post by Thaddeus on Jan 9, 2008 20:43:07 GMT
The Caledonians have just recieved a consignment of new class 9 Jaguar light fighters, should shake things up a little in the Border Worlds
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Post by Badger on Jan 9, 2008 22:23:33 GMT
Looking good Thad, can't wait for the update
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Post by chris on Jan 10, 2008 10:35:45 GMT
aye looks good m8tey
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Post by Thaddeus on Jan 19, 2008 17:24:33 GMT
Sleeper ship Aquitaine under restoration at the Casablanca shipyards before its return to the Joliet system. Mantis escort fighter in foreground. The newly discovered Joliet system and the Aquitaine visitor centre Aquitaine Gendarmes (Joliet) have been equiped with Bounty Hunter style ships, built under license. Mako depicted slots into the gap between Hammerhead and Orca. Eight forward gun class 9/10, rear turret, two topedoes. Also comes in light and heavy flavours. Thanks to Hobbes for the original model
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Post by Thaddeus on Aug 10, 2010 11:52:25 GMT
Edge primary atmospheric shot, rebuilt Aeolus fighter crosses nebulus system. Florida system, long way from completion, still. I stopped work on the mod back in 2008 but now that I have a little more time on my hands and a computer of course, I will be looking to get back to it. Outcast Mastodon super freighter, the sensible choice for the budding entrepeneur especially one with the intention of doing hostile takeovers
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Post by Thaddeus on Sept 21, 2010 15:01:42 GMT
Recently culled from the Pheonix Mod by Gibbon, the single line that gets it to work anyway. effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE, thanks Gibbon Cant for life of me figure out why this effect was dropped from the game. Its quite stunning, a pulse starts at the centre as white and changes to red as it gets to the edge of the ring. I may add this to the similar object in Tau 27 (Annwn).
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Post by Thaddeus on Nov 12, 2010 13:19:04 GMT
Wallpaper size pics Blood Dragons Hiryu Very Heavy fighter, finally completed, animated baydoors, wireframes, 3 levels of detail, custom damage parts. Order Sobek Very Heavy fighter. Nothing is left of the old reBalance model. Completely rebuilt on the standard Anubis Chassis. This is my most "vanilla" ship to date, it has everything you'd expect on an original freelancer ship.
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Post by Thaddeus on Apr 10, 2011 15:06:11 GMT
Border World Machete Hessian Light(?) Fighter, cuz I got bored. Its a real Frankenstein of a ship. I used the meshes for the Hessian Gladius wings and the body of the Falchion to produce this horror. I have reverted to using the Panther-X textures for the Hessian ships, they just look better in my opinion. MAT file was rebuilt to modern standards and a whole new bw_panel128 texture made, that's only used on the Hessian Dromedary... yes a class 8 Drom with those weapon points on the bottom fin finally put to good use.
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Post by Thaddeus on May 17, 2011 10:09:24 GMT
Nice little action shot inside the Dyson Sphere. Fresh in this morning, new Sekmet model with working wires and bay door animations (also 3lod), goes bang very nicely. Isis Order light fighter in foreground. Available in Omega 15 and Alaska respectively.
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Post by Thaddeus on Aug 15, 2011 9:36:56 GMT
Been lazy recently, summer ~shrugs~ Paladin model by PantherX lately of the Evolutions mod. Mr X released his models for general use a couple of years back. So here it is in modified form. Full works have been applied, wires, bay door animations, full sectioned/target-able model. 3 Levels of detail, the smallest has its own texture (just like a "real" Freelancer ship). Adding the Bretonia "roundel" took an afternoons work in 3dsmax and its Boolean subtract tool, a pain but worth it. A red (dcdt) texture had to be added to the texture .mat to get the red to show. Dodgy hard-pointing has been corrected.
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Post by Thaddeus on Sept 27, 2011 10:49:02 GMT
I think the last time I did anything major with a system was well over a year ago. This is the Rothenburg Manufacturing Facility in the Meridian / Omega 2 system. As you can see it is 6 manufacturing platforms linked by two custom habitat modules. If I get round to it I will animate the windowed area on the habitats so they match the rotating parts on the m-platforms. Docking is via the pads provided. I was trying to capture the malevolence of these platforms as they loom out of the fog, something they don't really have if they are just part of a larger complex. Personally I think it works. All I have to do now is figure what the hell the Meridian system is for... The concept was that it is one of the first systems discovered with any appreciable resources (hence the Omega 2 tag) and subsequently abandoned quite early on when those resources ran out. Recently (coz we have to find a reason for these things) Daumann has reopened the hydrocarbon cracking plant (Rothenburg) and IMG are using the system as a through route to get to their mining facilities in the Madeira System. Whether this justifys the expense of two jump gates and three tradelanes I dont know. Something is missing. Pirate factions will be supplied by the usual (for Omega systems) Hessians and Corsairs. Level will be in the 8-9 range to give starting players from the Strasbourg system a better chance of leveling up than chancing their arm in Stuttgart. Something I feel that most mods don't supply.
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