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Post by Thaddeus on Mar 24, 2014 21:05:13 GMT
So, this is the Florida system as it stands at the moment - and has been for the last four years or so. All the bases and connections are in place, most of the bases even have NPCs. Asteroid fields and nebulae are there, one already has a wreck in it and a semi secret research base. The following is mostly so I can track what I am going to do with this system in the next few months (or year or so). This is an open forum, if you want to add suggestions then fire away. Details LI07 - Florida System Bases Li07_01 - Planet Miami - Liberty Police Li07_02 - Pensacola Shipping Platform - Universal Shipping Li07_03 - Battleship Escambia - Liberty Navy Li07_04 - Tampa Research Station - Synth Foods Li07_05 - Talahassee Research Station - Cryer Pharmaceuticals Li07_06 - Marianna Shipyard - Deep Space Engineering Li07_07 - Florida Minor - Deep Space Engineering Li07_08 - Ocala Base - Lane Hackers Li07_09 - Milton Border Station - Liberty Police Li07_10 - Fort Lauderdale - Liberty Police Fields Everglades East Sarasota South Sarasota Marianna Debris Field Connections Texas - Jumpgate Galileo - Jumpgate Alaska - Jumphole Galileo - Jumphole Oregon - Jumphole Trade lanes - Galileo Gate -> Florida Minor
- Florida Minor -> Planet Miami
- Florida Minor -> Fort Lauderdale
- Fort Lauderdale -> Planet Miami
- Planet Miami -> Texas Gate
So that is the current state of play
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Post by Thaddeus on Mar 26, 2014 20:09:51 GMT
Odd things you learn while analysing ini files No1:
Robot in space comms docking characters are clearly divided into houses
Robot_Body_A - Liberty Robot_Body_B - Bretonia Robot_Body_C - Rheinland Robot_Body_D - Kusari Robot_body_E - Pirate Factions (Outcasts & Corsairs) This includes house affiliate corporations
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Post by Thaddeus on Mar 29, 2014 19:25:26 GMT
Base Factions - From these figure we'll calculate the population zones and potential tradelane traffic. None of this is carved in stone and will be modified when I see it all laid out. Modifications will be in a different colour. BasesPlanet Miami - Li07_01 - is the capital planet in the Florida system (in reality Tallahassee is state capital and Jacksonville is largest city, but this is space - future space, therefore all bets are off), anyway, system capital, therefore should have transport company reps, navy and bounty hunter presence. Percentage figure given are base weights not job board fractions - I'll be doing those later - Liberty Police - li_p_grp - default group 38%
- Liberty Navy - li_n_grp 14%
- Samura - co_shi_grp 6%
- Kishiro - co_kt_grp 6%
- Agiera - co_vr_grp 6%
- Synth Foods - co_ni_grp 6%
- Universal - co_ss_grp 6%
- Cryer - co_hsp_grp 6%
- Bounty Hunters Guild - gd_bh_grp 12%
Pensacola Shipping Platform - Li07_02 - headquarters of Universal Shipping - a major Liberty Concern. Major trans-shipment platform and trading hotspot - supposedly a Bounty Hunters guild outpost - Universal - co_ss_grp - default group 64%
- Rebupilcan Shipping - co_rs_grp 9%
- Agiera - co_vr_grp 18%
- Synth Foods - co_ni_grp 9%
Battleship Escambia - Li07_03 - (Escambia is a major river in Florida) Liberty navy presence in the system - There to protect the synthetic Cardimine research facility in the Sarasota ice field from Hackers, maybe Outcasts - Liberty Navy - li_n_grp - default group 64%
- Universal - co_ss_grp 9%
- ALG - co_alg_grp 9% - you always fing ALG aboard battleships for waste management
- Bounty Hunters Guild - gd_bh_grp 18%
Tampa Research Station - Li07_04 - A home for Synth foods, in the vanilla game Synth doesn't have a home base, so, here it is. Paste food and research facility - probably growing (unconfirmed) natural Cardimine grass for use in the Cryer Research facility. Target for Hackers/Outcasts - Hungry Rogues that have a liking for food paste(?) - Synth Foods - co_ni_grp - default group 75%
- Bowex - co_be_grp 15% not sure about Bowex not sure why I put them here
- Cryer - co_hsp_grp 10%
Talahassee Research Station - Li07_05 - Cryer Pharmaceuticals less than secret research station in the Sarasota Cloud/Field. Getting close to the breakthrough necessary for the production of synthetic Cardimine. All the longevity and none of the sterility and having to live on planet Malta. Hefty Navy presence for "protection" constant attacks by Outcasts, Rogue skirmishes. Bounty Hunters to collect the odd Outcast for test subjects. - Cryer Pharmaceuticals - co_hsp_grp 76%
- Liberty Navy - li_n_grp 12%
- Bounty Hunters Guild - gd_bh_grp 12%
Marianna Shipyard - Li07_06 - A Deep Space Engineering shipyard. Deep Space lease the facility from the Liberty Government in return for preferable deals on maintenance and repair of Navy support vessels and auxiliaries. A healthy mix of shippers and suppliers based aboard. - Deep Space Engineering - co_me_grp - default group 50%
- Liberty Police - li_p_grp 5%
- Samura - co_shi_grp 5%
- Kishiro - co_kt_grp 5%
- Bowex - co_be_grp 5%
- Universal - co_ss_grp 5%
- Rebupilcan Shipping - co_rs_grp 5%
- ALG - co_alg_grp 5%
- Gateway - co_nws_grp 5%
- Bounty Hunters Guild - gd_bh_grp 10%
Florida Minor - Li07_07 - A Deep Space Engineering terraforming project of another ice planet. Deep Space Engineering's first go at the process, previously Liberty contracts for terraforming have gone to the Bretonian firm of Planetform. - Deep Space Engineering - co_me_grp - default group 64%
- Liberty Police - li_p_grp 9%
- Universal - co_ss_grp 9%
- Bounty Hunters Guild - gd_bh_grp 18%
Ocala Base - Li07_08 - A Lane Hacker Base. A reasonably large compliment of Outcasts are bases here for forwarding their offensive against the Cryer base in the Sarasota field. Also Rogues, because ~Rogues~. Might rename the base Boca Raton, sounds very pirate-y ~Rat Mouth~ and a bit more in character. - Lane Hackers - fc_lh_grp - default group 74%
- Liberty Rogues - fc_lr_grp 13%
- Outcasts - fc_ou_grp 13%
Milton Border Station - Li07_09 - A standard Police border outpost similar to the facilities in California - Liberty Police - li_p_grp - default group 62%
- Universal - co_ss_grp 13%
- Bounty Hunters Guild - gd_bh_grp 25%
Fort Lauderdale - Li07_10 - The main police station for Liberty Police Inc. in the Florida system - Liberty Police - li_p_grp - default group 40%
- Samura - co_shi_grp 6%
- Kishiro - co_kt_grp 6%
- Deepspace - co_me_grp 6%
- Bowex - co_be_grp 6%
- Republican - co_rs_grp 6%
- Synth Foods - co_ni_grp 6%
- Universal - co_ss_grp 6%
- Cryer - co_hsp_grp 6%
- Bounty Hunters Guild - gd_bh_grp 12%
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Post by Thaddeus on Mar 30, 2014 19:15:37 GMT
Population ZonesThere are eight major population zones (excluding jump holes, trade lanes and ambients for the moment) - Galileo Jump gate & Milton Border Station
- Florida Minor & Battleship Escambia
- Planet Miami & Pensacola
- Fort Lauderdale & Marianna Shipyard
- Texas Jump gate
- Tampa Research
- Tallahassee Research
- Ocala Base
1. Galileo GateIn Galileo Iw06 we already have the following figures area_trade_transport faction = co_kt_grp, 0.250000 faction = co_ni_grp, 0.170000 faction = co_shi_grp, 0.250000 faction = co_ss_grp, 0.330000 area_trade_armored faction = co_os_grp, 1.000000 As you can see Orbital Spa is represented on the other side of the gate, this is a traffic flow from the Colorado side of Galileo and should be removed - Orbital Spa is not represented in Florida - or does it, our future Florida doesn't seem to have a major theme park and from the infocard future Miami sounds like a desert hell hole - we'll leave it for now Basic Encounters area_defend faction = li_p_grp, 1.000000 - its a police base and a jumpgate area_trade_freighter faction = co_ss_grp, 1.000000 - Universal deliver supplies to Milton via freighters area_trade_transport faction = co_kt_grp, 0.250000 - Through traffic to and from Kusari faction = co_ni_grp, 0.170000 - Ship hull panels and optronics coming in food paste and consumer goods going back out faction = co_shi_grp, 0.250000 faction = co_ss_grp, 0.330000 faction = co_hsp_grp, 0.000000 - Cryer start their run on the navy corridor to Tallahassee from this point area_capitalships_li_cruiser - its a border station, there are bad guys out there faction = li_n_grp, 1.000000
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